A mente e a máquina: desempenho, design de jogos e humanidades
This article argues in favor of teaching video game design as a humanistic discipline. In The Art of Videogames (2009), Grant Tavinor defines video games as a form of fiction and art. Based on some of the ideas that Tavinor highlights, Chris Crawford’s standpoint on game designers’ preparation in Ch...
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| Format: | Artigo |
| Language: | Inglês |
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Universidade Estadual de Londrina
2013-06-01
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| Series: | Boitatá |
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| Online Access: | https://www.ojs.uel.br/revistas/uel/index.php/boitata/article/view/31544 |
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