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The Influence of Gamification on Repurchase Intention at E-Marketplace from a Habit Perspective

This study investigates how gamification influences habit formation and repurchase intention in Indonesian e-marketplaces, focusing on key elements such as points, rewards, badges, and challenges. Using the Stimulus-Organism-Response (SOR) model and habit formation theory, the research examines how...

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Bibliografische gegevens
Hoofdauteurs: Bekti Suratmanto, Yonathan Dri Handarkho, Andi Wahju Raharjo Emanuel
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: University of Zagreb Faculty of organization and informatics 2025-01-01
Reeks:Journal of Information and Organizational Sciences
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Online toegang:https://hrcak.srce.hr/file/477813
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