Codice QR

The Influence of Gamification on Repurchase Intention at E-Marketplace from a Habit Perspective

This study investigates how gamification influences habit formation and repurchase intention in Indonesian e-marketplaces, focusing on key elements such as points, rewards, badges, and challenges. Using the Stimulus-Organism-Response (SOR) model and habit formation theory, the research examines how...

Descrizione completa

Salvato in:
Dettagli Bibliografici
Autori principali: Bekti Suratmanto, Yonathan Dri Handarkho, Andi Wahju Raharjo Emanuel
Natura: Artigo
Lingua:Inglês
Pubblicazione: University of Zagreb Faculty of organization and informatics 2025-01-01
Serie:Journal of Information and Organizational Sciences
Soggetti:
Accesso online:https://hrcak.srce.hr/file/477813
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!