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What Perception Do Students Have About the Gamification Elements?

The use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after wh...

詳細記述

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書誌詳細
主要な著者: Miguel Garcia-Iruela, Raquel Hijon-Neira
フォーマット: Artigo
言語:Inglês
出版事項: IEEE 2020-01-01
シリーズ:IEEE Access
主題:
オンライン・アクセス:https://ieeexplore.ieee.org/document/9146122/
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