What Perception Do Students Have About the Gamification Elements?
The use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after wh...
保存先:
| 主要な著者: | , |
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| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
IEEE
2020-01-01
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| シリーズ: | IEEE Access |
| 主題: | |
| オンライン・アクセス: | https://ieeexplore.ieee.org/document/9146122/ |
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