Theoretical background of the game design element “chatbot” in serious games for medical education
Abstract Background The use of virtual patients enables learning medical history taking in a safe environment without endangering patients’ safety. The use of a chatbot embedded in serious games provides one way to interact with virtual patients. In this sense, the chatbot can be understood as a gam...
I tiakina i:
| Ngā kaituhi matua: | , , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
BMC
2025-03-01
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| Rangatū: | Advances in Simulation |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1186/s41077-025-00341-7 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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