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Theoretical background of the game design element “chatbot” in serious games for medical education

Abstract Background The use of virtual patients enables learning medical history taking in a safe environment without endangering patients’ safety. The use of a chatbot embedded in serious games provides one way to interact with virtual patients. In this sense, the chatbot can be understood as a gam...

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I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ngā kaituhi matua: Alexandra Aster, Arietta Lotz, Tobias Raupach
Hōputu: Artigo
Reo:Inglês
I whakaputaina: BMC 2025-03-01
Rangatū:Advances in Simulation
Ngā marau:
Urunga tuihono:https://doi.org/10.1186/s41077-025-00341-7
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