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Theoretical background of the game design element “chatbot” in serious games for medical education

Abstract Background The use of virtual patients enables learning medical history taking in a safe environment without endangering patients’ safety. The use of a chatbot embedded in serious games provides one way to interact with virtual patients. In this sense, the chatbot can be understood as a gam...

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Principais autores: Alexandra Aster, Arietta Lotz, Tobias Raupach
格式: Artigo
語言:Inglês
出版: BMC 2025-03-01
叢編:Advances in Simulation
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在線閱讀:https://doi.org/10.1186/s41077-025-00341-7
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