Theoretical background of the game design element “chatbot” in serious games for medical education
Abstract Background The use of virtual patients enables learning medical history taking in a safe environment without endangering patients’ safety. The use of a chatbot embedded in serious games provides one way to interact with virtual patients. In this sense, the chatbot can be understood as a gam...
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| Principais autores: | , , |
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| 格式: | Artigo |
| 語言: | Inglês |
| 出版: |
BMC
2025-03-01
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| 叢編: | Advances in Simulation |
| 主題: | |
| 在線閱讀: | https://doi.org/10.1186/s41077-025-00341-7 |
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