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Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico

Gamification is usually understood as a pedagogical strategy that favors student engagement and motivation. Traditionally it is composed of dynamics, mechanics, and components. The purpose of this study was to compare Engineering and Economics and Social Sciences undergraduate students in their perf...

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Bibliografische gegevens
Hoofdauteurs: Elvira G. Rincon-Flores, Juanjo Mena, Eunice López-Camacho
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: MDPI AG 2022-01-01
Reeks:Education Sciences
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Online toegang:https://www.mdpi.com/2227-7102/12/1/49
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