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Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico

Gamification is usually understood as a pedagogical strategy that favors student engagement and motivation. Traditionally it is composed of dynamics, mechanics, and components. The purpose of this study was to compare Engineering and Economics and Social Sciences undergraduate students in their perf...

תיאור מלא

שמור ב:
מידע ביבליוגרפי
Principais autores: Elvira G. Rincon-Flores, Juanjo Mena, Eunice López-Camacho
פורמט: Artigo
שפה:Inglês
יצא לאור: MDPI AG 2022-01-01
סדרה:Education Sciences
נושאים:
גישה מקוונת:https://www.mdpi.com/2227-7102/12/1/49
תגים: הוספת תג
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