Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico
Gamification is usually understood as a pedagogical strategy that favors student engagement and motivation. Traditionally it is composed of dynamics, mechanics, and components. The purpose of this study was to compare Engineering and Economics and Social Sciences undergraduate students in their perf...
שמור ב:
| Principais autores: | , , |
|---|---|
| פורמט: | Artigo |
| שפה: | Inglês |
| יצא לאור: |
MDPI AG
2022-01-01
|
| סדרה: | Education Sciences |
| נושאים: | |
| גישה מקוונת: | https://www.mdpi.com/2227-7102/12/1/49 |
| תגים: |
אין תגיות, היה/י הראשונ/ה לתייג את הרשומה!
|
