QR-kod

Game-Learning: a tangible RFID-based gamified system integrating pictophonics and reinforcement learning to accelerate early grapheme–phoneme acquisition

Reading proficiency is a cornerstone of children’s cognitive and emotional development, fostering both knowledge acquisition and intrinsic enjoyment. To transform early literacy into an engaging, playful experience, we introduce Game-Learning, a tangible educational prototype that merges pictophonic...

Full beskrivning

Sparad:
Bibliografiska uppgifter
Huvudupphov: Cesar Guevara, Diego Bonilla-Jurado, Patricia Acosta-Vargas
Materialtyp: Artigo
Språk:Inglês
Utgiven: Frontiers Media S.A. 2025-08-01
Serie:Frontiers in Education
Ämnen:
Länkar:https://www.frontiersin.org/articles/10.3389/feduc.2025.1623948/full
Taggar: Lägg till en tagg
Inga taggar, Lägg till första taggen!