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Game-Learning: a tangible RFID-based gamified system integrating pictophonics and reinforcement learning to accelerate early grapheme–phoneme acquisition

Reading proficiency is a cornerstone of children’s cognitive and emotional development, fostering both knowledge acquisition and intrinsic enjoyment. To transform early literacy into an engaging, playful experience, we introduce Game-Learning, a tangible educational prototype that merges pictophonic...

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Autores principales: Cesar Guevara, Diego Bonilla-Jurado, Patricia Acosta-Vargas
Formato: Artigo
Lenguaje:Inglês
Publicado: Frontiers Media S.A. 2025-08-01
Colección:Frontiers in Education
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Acceso en línea:https://www.frontiersin.org/articles/10.3389/feduc.2025.1623948/full
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