Potential of Augmented Reality and Gamification in Higher Education. A Case Study on Usability
Education is constantly evolving, and the use of information technologies offers opportunities to implement new methodologies and tools that improve the effectiveness of the educational process. This study evaluates the usability of an educational application that uniquely combines augmented reality...
Furkejuvvon:
| Váldodahkkit: | , , |
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| Materiálatiipa: | Artigo |
| Giella: | Espanhol |
| Almmustuhtton: |
Universidad del Magdalena
2025-05-01
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| Ráidu: | Praxis |
| Fáttát: | |
| Liŋkkat: | https://revistas.unimagdalena.edu.co/index.php/praxis/article/view/6184 |
| Fáddágilkorat: |
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