Challenging the asymmetry of online interactions between humans and avatars in an online video game space: a unique example of relative independence and autonomy
Are avatars simply a vehicle of sorts, allowing us to move about in an otherwise inaccessible digital world? The present article intends to challenge the standard conceptualization of this particular figure by offering a different vision. Through research based on interactionism and data collected f...
保存先:
| 第一著者: | |
|---|---|
| その他の著者: | |
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
Presses universitaires de Vincennes
2022
|
| 主題: | |
| オンライン・アクセス: | https://doi.org/10.4000/hybrid.2539 https://hdl.handle.net/20.500.13089/gukv https://journals.openedition.org/hybrid/2539 |
| タグ: |
タグなし, このレコードへの初めてのタグを付けませんか!
|
