QRコード

Challenging the asymmetry of online interactions between humans and avatars in an online video game space: a unique example of relative independence and autonomy

Are avatars simply a vehicle of sorts, allowing us to move about in an otherwise inaccessible digital world? The present article intends to challenge the standard conceptualization of this particular figure by offering a different vision. Through research based on interactionism and data collected f...

詳細記述

保存先:
書誌詳細
第一著者: Samson, Jacques Ghoul
その他の著者: Baker, Kaylen
フォーマット: Artigo
言語:Inglês
出版事項: Presses universitaires de Vincennes 2022
主題:
オンライン・アクセス:https://doi.org/10.4000/hybrid.2539
https://hdl.handle.net/20.500.13089/gukv
https://journals.openedition.org/hybrid/2539
タグ: タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!