Challenging the asymmetry of online interactions between humans and avatars in an online video game space: a unique example of relative independence and autonomy
Are avatars simply a vehicle of sorts, allowing us to move about in an otherwise inaccessible digital world? The present article intends to challenge the standard conceptualization of this particular figure by offering a different vision. Through research based on interactionism and data collected f...
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| Format: | Artigo |
| Sprache: | Inglês |
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Presses universitaires de Vincennes
2022
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| Online-Zugang: | https://doi.org/10.4000/hybrid.2539 https://hdl.handle.net/20.500.13089/gukv https://journals.openedition.org/hybrid/2539 |
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