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Towards the Use of Video Games for Learning: A Survey about Video Games Preferences of Engineering Students

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...

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Detalhes bibliográficos
Publicado no:Journal of Computer Science and Technology
Principais autores: María José Bouciguez, Graciela Santos, María José Abásolo
Formato: Artigo
Idioma:Inglês
Publicado em: Universidad Nacional de La Plata 2014
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Acesso em linha:https://www.redalyc.org/articulo.oa?id=638067273001
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