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Towards the Use of Video Games for Learning: A Survey about Video Games Preferences of Engineering Students

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...

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Bibliografski detalji
Izdano u:Journal of Computer Science and Technology
Glavni autori: María José Bouciguez, Graciela Santos, María José Abásolo
Format: Artigo
Jezik:Inglês
Izdano: Universidad Nacional de La Plata 2014
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Online pristup:https://www.redalyc.org/articulo.oa?id=638067273001
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