QR kód

GAMIFICATION AS A NEW TREND IN THE CO-CREATION PROCESS

Purpose: Interaction through the use of social media, smartphones, and online games is increasingly growing. Regarding games, it is estimated that part of the population spends more than 12 hours a week in interactions provided by online games. In this context, the objective of the present research...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:RAM. Revista de Administração Mackenzie
Hlavní autoři: IVO M. F. M. RODRIGUES, NUNO F. M. SOARES, JOÃO M. LOPES, JOSÉ C. OLIVEIRA, JORGE M. N. G. LOPES
Médium: Artigo
Jazyk:Inglês
Vydáno: Universidade Presbiteriana Mackenzie 2021
Témata:
On-line přístup:https://www.redalyc.org/articulo.oa?id=195468232006
https://www.redalyc.org/journal/1954/195468232006/
https://www.redalyc.org/journal/1954/195468232006/html/
https://www.redalyc.org/journal/1954/195468232006/195468232006.epub
https://www.redalyc.org/journal/1954/195468232006/movil
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!