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Determinants of intention to play Pokémon Go

This paper examines the influence of personal and game factors on gamers' perceived values, drawing from the Theory of Consumption Value (TCV), explores the impacts of values on the Pokémon Go (PG) adoption, and identifies differences between two consumer groups. A sample of 474 (215 PG non-pla...

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Bibliographic Details
Published in:Heliyon
Main Author: Thongmak, Mathupayas
Format: Artigo
Language:Inglês
Published: Elsevier 2020
Subjects:
Online Access:https://ncbi.nlm.nih.gov/pmc/articles/PMC7753125/
https://ncbi.nlm.nih.gov/pubmed/33364473
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.heliyon.2020.e03895
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