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Recommendations for Implementing Gamification for Mental Health and Wellbeing

Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized as atheoretical, particularly in relation to behavior change theory and game studies theories. Definitions of the term “gamif...

詳細記述

保存先:
書誌詳細
出版年:Front Psychol
第一著者: Cheng, Vanessa Wan Sze
フォーマット: Artigo
言語:Inglês
出版事項: Frontiers Media S.A. 2020
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC7750532/
https://ncbi.nlm.nih.gov/pubmed/33365001
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.586379
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