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Recommendations for Implementing Gamification for Mental Health and Wellbeing

Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized as atheoretical, particularly in relation to behavior change theory and game studies theories. Definitions of the term “gamif...

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Podrobná bibliografie
Vydáno v:Front Psychol
Hlavní autor: Cheng, Vanessa Wan Sze
Médium: Artigo
Jazyk:Inglês
Vydáno: Frontiers Media S.A. 2020
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC7750532/
https://ncbi.nlm.nih.gov/pubmed/33365001
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.586379
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