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Recommendations for Implementing Gamification for Mental Health and Wellbeing
Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized as atheoretical, particularly in relation to behavior change theory and game studies theories. Definitions of the term “gamif...
保存先:
| 出版年: | Front Psychol |
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| 第一著者: | |
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
Frontiers Media S.A.
2020
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| 主題: | |
| オンライン・アクセス: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7750532/ https://ncbi.nlm.nih.gov/pubmed/33365001 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.586379 |
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