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Recommendations for Implementing Gamification for Mental Health and Wellbeing

Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized as atheoretical, particularly in relation to behavior change theory and game studies theories. Definitions of the term “gamif...

Szczegółowa specyfikacja

Zapisane w:
Opis bibliograficzny
Wydane w:Front Psychol
1. autor: Cheng, Vanessa Wan Sze
Format: Artigo
Język:Inglês
Wydane: Frontiers Media S.A. 2020
Hasła przedmiotowe:
Dostęp online:https://ncbi.nlm.nih.gov/pmc/articles/PMC7750532/
https://ncbi.nlm.nih.gov/pubmed/33365001
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.586379
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