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Recommendations for Implementing Gamification for Mental Health and Wellbeing

Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized as atheoretical, particularly in relation to behavior change theory and game studies theories. Definitions of the term “gamif...

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Dettagli Bibliografici
Pubblicato in:Front Psychol
Autore principale: Cheng, Vanessa Wan Sze
Natura: Artigo
Lingua:Inglês
Pubblicazione: Frontiers Media S.A. 2020
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC7750532/
https://ncbi.nlm.nih.gov/pubmed/33365001
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.586379
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