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Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review

BACKGROUND: There is little research on the application of gamification to mental health and well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current applications of gamification for health and well-being have also been critiqued for adopting a behaviorist approach...

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Bibliografische gegevens
Gepubliceerd in:JMIR Ment Health
Hoofdauteurs: Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Hickie, Ian B
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: JMIR Publications 2019
Onderwerpen:
Online toegang:https://ncbi.nlm.nih.gov/pmc/articles/PMC6617915/
https://ncbi.nlm.nih.gov/pubmed/31244479
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/13717
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