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Dark Participation in Games

With the advent of digital games came the advent of gamer cultures and identities. A “gamer” became a new social first for the group of individuals who played video games (primarily in arcades) in the late 1970’s. Over time, however, gamer cultures have grown into what is largely discussed as “toxic...

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Bibliografiske detaljer
Udgivet i:Front Psychol
Hovedforfatter: Kowert, Rachel
Format: Artigo
Sprog:Inglês
Udgivet: Frontiers Media S.A. 2020
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC7683775/
https://ncbi.nlm.nih.gov/pubmed/33244307
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.598947
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