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Dark Participation in Games
With the advent of digital games came the advent of gamer cultures and identities. A “gamer” became a new social first for the group of individuals who played video games (primarily in arcades) in the late 1970’s. Over time, however, gamer cultures have grown into what is largely discussed as “toxic...
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| Udgivet i: | Front Psychol |
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| Hovedforfatter: | |
| Format: | Artigo |
| Sprog: | Inglês |
| Udgivet: |
Frontiers Media S.A.
2020
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| Fag: | |
| Online adgang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7683775/ https://ncbi.nlm.nih.gov/pubmed/33244307 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.598947 |
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