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Dark Participation in Games

With the advent of digital games came the advent of gamer cultures and identities. A “gamer” became a new social first for the group of individuals who played video games (primarily in arcades) in the late 1970’s. Over time, however, gamer cultures have grown into what is largely discussed as “toxic...

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Detalhes bibliográficos
Publicado no:Front Psychol
Autor principal: Kowert, Rachel
Formato: Artigo
Idioma:Inglês
Publicado em: Frontiers Media S.A. 2020
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC7683775/
https://ncbi.nlm.nih.gov/pubmed/33244307
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.598947
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