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Avatar identification and problematic gaming: The role of self-concept clarity

Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity needs. Research evidence (e.g., fMRI and survey studies) has suggested that poorer self-concept and stronger avatar identification are associated with problematic gaming. Player-avatar relationships h...

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Dades bibliogràfiques
Publicat a:Addict Behav
Autors principals: Green, Raquel, Delfabbro, Paul H., King, Daniel L.
Format: Artigo
Idioma:Inglês
Publicat: Elsevier Ltd. 2021
Matèries:
Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC7539898/
https://ncbi.nlm.nih.gov/pubmed/33099249
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.addbeh.2020.106694
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