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User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study

BACKGROUND: Serious games (SGs) are used as complementary approaches to stimulate patients with dementia. However, many of the SGs use out-of-the-shelf technologies that may not always be suitable for such populations, as they can lead to negative behaviors, such as anxiety, fatigue, and even cybers...

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Detalhes bibliográficos
Publicado no:JMIR Serious Games
Main Authors: Andrade Ferreira, Luis Duarte, Ferreira, Henrique, Cavaco, Sofia, Cameirão, Mónica, i Badia, Sergi Bermúdez
Formato: Artigo
Idioma:Inglês
Publicado em: JMIR Publications 2020
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC7439148/
https://ncbi.nlm.nih.gov/pubmed/32755894
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/17565
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