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To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation

Gamification, defined as the use of game elements in non game situations, is a widely used method to foster learner engagement and motivation. It is generally accepted that in order to be effective, gamification should be tailored to users. Currently, most systems adapt by assigning different game e...

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Bibliografiske detaljer
Udgivet i:Artificial Intelligence in Education
Main Authors: Hallifax, Stuart, Lavoué, Elise, Serna, Audrey
Format: Artigo
Sprog:Inglês
Udgivet: 2020
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC7334182/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/978-3-030-52237-7_18
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