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To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation

Gamification, defined as the use of game elements in non game situations, is a widely used method to foster learner engagement and motivation. It is generally accepted that in order to be effective, gamification should be tailored to users. Currently, most systems adapt by assigning different game e...

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Gorde:
Xehetasun bibliografikoak
Argitaratua izan da:Artificial Intelligence in Education
Egile Nagusiak: Hallifax, Stuart, Lavoué, Elise, Serna, Audrey
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: 2020
Gaiak:
Sarrera elektronikoa:https://ncbi.nlm.nih.gov/pmc/articles/PMC7334182/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/978-3-030-52237-7_18
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