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Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study

BACKGROUND: Pokémon Go is a very popular location-based augmented reality game with widespread influences over the world. An emerging body of research demonstrates that playing Pokémon Go can lead to improvements in physical activity and psychosocial well-being; however, whether Pokémon Go reduces s...

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Bibliografske podrobnosti
izdano v:JMIR Serious Games
Main Authors: Wong, Rosa Sze Man, Ho, Frederick Ka Wing, Tung, Keith Tsz Suen, Fu, King-Wa, Ip, Patrick
Format: Artigo
Jezik:Inglês
Izdano: JMIR Publications 2020
Teme:
Online dostop:https://ncbi.nlm.nih.gov/pmc/articles/PMC7320302/
https://ncbi.nlm.nih.gov/pubmed/32530429
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/17112
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