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Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study
BACKGROUND: Pokémon Go is a very popular location-based augmented reality game with widespread influences over the world. An emerging body of research demonstrates that playing Pokémon Go can lead to improvements in physical activity and psychosocial well-being; however, whether Pokémon Go reduces s...
Shranjeno v:
| izdano v: | JMIR Serious Games |
|---|---|
| Main Authors: | , , , , |
| Format: | Artigo |
| Jezik: | Inglês |
| Izdano: |
JMIR Publications
2020
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| Teme: | |
| Online dostop: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7320302/ https://ncbi.nlm.nih.gov/pubmed/32530429 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/17112 |
| Oznake: |
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