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Gaming addiction and perceived stress among Saudi adolescents

INTRODUCTION: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among...

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Bibliografski detalji
Izdano u:Addict Behav Rep
Glavni autori: Rajab, Ahmad Mamoun, Zaghloul, Mohamed Saddik, Enabi, Saed, Rajab, Tawfik Mamoun, Al-Khani, Abdullah Murhaf, Basalah, Abdulrahman, Alchalati, Sara Wafik, Enabi, Joud, Aljundi, Saadi, Billah, Syed Muhammad Baqui, Saquib, Juliann, AlMazrou, AbdulRahman, Saquib, Nazmus
Format: Artigo
Jezik:Inglês
Izdano: Elsevier 2020
Teme:
Online pristup:https://ncbi.nlm.nih.gov/pmc/articles/PMC7244928/
https://ncbi.nlm.nih.gov/pubmed/32467850
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.abrep.2020.100261
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