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Development, Refinement, and Acceptability of Digital Gaming to Improve HIV Testing Among Adolescents and Young Adults at Risk for HIV

Objective: Adolescents and young adults (AYAs) account for >20% of new HIV diagnoses in the United States, yet >50% are unaware of their infection. Digital gaming is widespread among youth and has proven efficacious in other disease areas; thus, we sought to determine whether a life-and-dating...

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Bibliografiset tiedot
Julkaisussa:Games Health J
Päätekijät: Wilbourn, Brittany, Howell, Tyriesa Howard, Castel, Amanda D., D'Angelo, Lawrence, Trexler, Connie, Carr, Rashida, Greenberg, Daniel
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Mary Ann Liebert, Inc., publishers 2020
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC7038573/
https://ncbi.nlm.nih.gov/pubmed/31560218
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2018.0162
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