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Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability

BACKGROUND: An estimated 50% of adolescents and young adults (AYA) living with HIV are failing to adhere to prescribed antiretroviral treatment (ART). Digital games are effective in chronic disease management; however, research on gaming to improve ART adherence among AYA is limited. OBJECTIVE: We a...

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Bibliografiset tiedot
Julkaisussa:JMIR Serious Games
Päätekijät: Castel, Amanda D, Qasmieh, Saba, Greenberg, Daniel, Ellenberger, Nicole, Howell, Tyriesa Howard, Griffith, Caleb, Wilbourn, Brittany C, Ganesan, Kavitha, Hussein, Nadia, Ralte, Gabriel, Rakhmanina, Natella
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: JMIR Publications 2018
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC6231793/
https://ncbi.nlm.nih.gov/pubmed/30322838
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/10213
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