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Personal distress as a mediator between self-esteem, self-efficacy, loneliness and problematic video gaming in female and male emerging adult gamers

The aim of our research was to investigate the predictors of Problematic Video Gaming (PVG) in emerging adulthood. From among the factors which were considered significant in previous studies, we decided to include the following in our research: empathy, self-esteem, self-efficacy and loneliness. Ad...

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Shranjeno v:
Bibliografske podrobnosti
izdano v:PLoS One
Main Authors: Cudo, Andrzej, Kopiś, Natalia, Zabielska-Mendyk, Emilia
Format: Artigo
Jezik:Inglês
Izdano: Public Library of Science 2019
Teme:
Online dostop:https://ncbi.nlm.nih.gov/pmc/articles/PMC6903753/
https://ncbi.nlm.nih.gov/pubmed/31821356
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0226213
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