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Personal distress as a mediator between self-esteem, self-efficacy, loneliness and problematic video gaming in female and male emerging adult gamers

The aim of our research was to investigate the predictors of Problematic Video Gaming (PVG) in emerging adulthood. From among the factors which were considered significant in previous studies, we decided to include the following in our research: empathy, self-esteem, self-efficacy and loneliness. Ad...

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Détails bibliographiques
Publié dans:PLoS One
Auteurs principaux: Cudo, Andrzej, Kopiś, Natalia, Zabielska-Mendyk, Emilia
Format: Artigo
Langue:Inglês
Publié: Public Library of Science 2019
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Accès en ligne:https://ncbi.nlm.nih.gov/pmc/articles/PMC6903753/
https://ncbi.nlm.nih.gov/pubmed/31821356
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0226213
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