Yüklüyor......
Gamification to Motivate the Unmotivated Smoker: The “Take a Break” Digital Health Intervention
Objective: Digital health technologies most often reach only those more motivated to engage, particularly when preventive health is targeted. To test whether gamification could be used to engage low-motivation smokers, we conceptualized “Take a Break”—a 3-week technology-assisted challenge for smoke...
Kaydedildi:
| Yayımlandı: | Games Health J |
|---|---|
| Asıl Yazarlar: | , , , , , , , |
| Materyal Türü: | Artigo |
| Dil: | Inglês |
| Baskı/Yayın Bilgisi: |
Mary Ann Liebert, Inc., publishers
2019
|
| Konular: | |
| Online Erişim: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6686688/ https://ncbi.nlm.nih.gov/pubmed/31219347 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2018.0076 |
| Etiketler: |
Etiketle
Etiket eklenmemiş, İlk siz ekleyin!
|