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Gamification to Motivate the Unmotivated Smoker: The “Take a Break” Digital Health Intervention

Objective: Digital health technologies most often reach only those more motivated to engage, particularly when preventive health is targeted. To test whether gamification could be used to engage low-motivation smokers, we conceptualized “Take a Break”—a 3-week technology-assisted challenge for smoke...

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Detaylı Bibliyografya
Yayımlandı:Games Health J
Asıl Yazarlar: Blok, Amanda C., Sadasivam, Rajani S., Amante, Daniel J., Kamberi, Ariana, Flahive, Julie, Morley, Jeanne, Conigliaro, Joseph, Houston, Thomas K.
Materyal Türü: Artigo
Dil:Inglês
Baskı/Yayın Bilgisi: Mary Ann Liebert, Inc., publishers 2019
Konular:
Online Erişim:https://ncbi.nlm.nih.gov/pmc/articles/PMC6686688/
https://ncbi.nlm.nih.gov/pubmed/31219347
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2018.0076
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