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Gamification to Motivate the Unmotivated Smoker: The “Take a Break” Digital Health Intervention
Objective: Digital health technologies most often reach only those more motivated to engage, particularly when preventive health is targeted. To test whether gamification could be used to engage low-motivation smokers, we conceptualized “Take a Break”—a 3-week technology-assisted challenge for smoke...
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| Publicado no: | Games Health J |
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| Main Authors: | , , , , , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Mary Ann Liebert, Inc., publishers
2019
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6686688/ https://ncbi.nlm.nih.gov/pubmed/31219347 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2018.0076 |
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