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Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations

Several emerging smartphone location-based augmented-reality (AR) games require three primary tasks: training or battling a monster, capturing a monster, and searching for a monster, which involve different levels of perceptual load. Using the AR game originated from Japan as a single case study, th...

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Dades bibliogràfiques
Publicat a:Front Psychol
Autors principals: Ma, Hon-Ping, Chen, Ping-Ling, Linkov, Václav, Pai, Chih-Wei
Format: Artigo
Idioma:Inglês
Publicat: Frontiers Media S.A. 2019
Matèries:
Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC6440366/
https://ncbi.nlm.nih.gov/pubmed/30967818
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2019.00623
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