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Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations
Several emerging smartphone location-based augmented-reality (AR) games require three primary tasks: training or battling a monster, capturing a monster, and searching for a monster, which involve different levels of perceptual load. Using the AR game originated from Japan as a single case study, th...
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| Publicado no: | Front Psychol |
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| Main Authors: | , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Frontiers Media S.A.
2019
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6440366/ https://ncbi.nlm.nih.gov/pubmed/30967818 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2019.00623 |
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