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Mental health service users' and professionals' relationship with games and gaming

BACKGROUND: Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service users and professionals have towards games and gaming, and what their perceptions...

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Detalhes bibliográficos
Publicado no:Digit Health
Main Authors: Hopia, Hanna, Siitonen, Marko, Raitio, Katja
Formato: Artigo
Idioma:Inglês
Publicado em: SAGE Publications 2018
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC6034349/
https://ncbi.nlm.nih.gov/pubmed/31463073
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/2055207618779718
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