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Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (full body control and visuo-tactile congruenc...

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Veröffentlicht in:PLoS One
Hauptverfasser: Galvan Debarba, Henrique, Bovet, Sidney, Salomon, Roy, Blanke, Olaf, Herbelin, Bruno, Boulic, Ronan
Format: Artigo
Sprache:Inglês
Veröffentlicht: Public Library of Science 2017
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Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC5744958/
https://ncbi.nlm.nih.gov/pubmed/29281736
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0190109
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