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Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (full body control and visuo-tactile congruenc...

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Detalles Bibliográficos
Publicado en:PLoS One
Main Authors: Galvan Debarba, Henrique, Bovet, Sidney, Salomon, Roy, Blanke, Olaf, Herbelin, Bruno, Boulic, Ronan
Formato: Artigo
Idioma:Inglês
Publicado: Public Library of Science 2017
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC5744958/
https://ncbi.nlm.nih.gov/pubmed/29281736
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0190109
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