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Prudence, pleasure, and cognitive ageing: Configurations of the uses and users of brain training games within UK media, 2005–2015

The use of ‘brain training’ games is often regarded as relating to wider ideals of self-improvement and youthfulness. Hence, use is intertwined with discourses of ‘active’ ageing. This paper analyzes how the use and users of brain training games were configured in the UK media, from 2005 to 2015, an...

詳細記述

保存先:
書誌詳細
出版年:Soc Sci Med
主要な著者: Pickersgill, Martyn, Broer, Tineke, Cunningham-Burley, Sarah, Deary, Ian
フォーマット: Artigo
言語:Inglês
出版事項: Pergamon 2017
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC5529213/
https://ncbi.nlm.nih.gov/pubmed/28668726
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.socscimed.2017.06.028
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