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Prudence, pleasure, and cognitive ageing: Configurations of the uses and users of brain training games within UK media, 2005–2015

The use of ‘brain training’ games is often regarded as relating to wider ideals of self-improvement and youthfulness. Hence, use is intertwined with discourses of ‘active’ ageing. This paper analyzes how the use and users of brain training games were configured in the UK media, from 2005 to 2015, an...

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Pubblicato in:Soc Sci Med
Autori principali: Pickersgill, Martyn, Broer, Tineke, Cunningham-Burley, Sarah, Deary, Ian
Natura: Artigo
Lingua:Inglês
Pubblicazione: Pergamon 2017
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC5529213/
https://ncbi.nlm.nih.gov/pubmed/28668726
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.socscimed.2017.06.028
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