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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvem...
Zapisane w:
Wydane w: | Sci Rep |
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Główni autorzy: | , , , , , , , |
Format: | Artigo |
Język: | Inglês |
Wydane: |
Nature Publishing Group UK
2017
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Hasła przedmiotowe: | |
Dostęp online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5517521/ https://ncbi.nlm.nih.gov/pubmed/28725022 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1038/s41598-017-05826-8 |
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