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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvem...

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Detalhes bibliográficos
Publicado no:Sci Rep
Main Authors: Franceschini, Sandro, Trevisan, Piergiorgio, Ronconi, Luca, Bertoni, Sara, Colmar, Susan, Double, Kit, Facoetti, Andrea, Gori, Simone
Formato: Artigo
Idioma:Inglês
Publicado em: Nature Publishing Group UK 2017
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5517521/
https://ncbi.nlm.nih.gov/pubmed/28725022
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1038/s41598-017-05826-8
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