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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvem...

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Bibliografische gegevens
Gepubliceerd in:Sci Rep
Hoofdauteurs: Franceschini, Sandro, Trevisan, Piergiorgio, Ronconi, Luca, Bertoni, Sara, Colmar, Susan, Double, Kit, Facoetti, Andrea, Gori, Simone
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: Nature Publishing Group UK 2017
Onderwerpen:
Online toegang:https://ncbi.nlm.nih.gov/pmc/articles/PMC5517521/
https://ncbi.nlm.nih.gov/pubmed/28725022
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1038/s41598-017-05826-8
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