Loading...

Serious Games and Gamification for Mental Health: Current Status and Promising Directions

Computer games are ubiquitous and can be utilized for serious purposes such as health and education. “Applied games” including serious games (in brief, computerized games for serious purposes) and gamification (gaming elements used outside of games) have the potential to increase the impact of menta...

Full description

Saved in:
Bibliographic Details
Published in:Front Psychiatry
Main Authors: Fleming, Theresa M., Bavin, Lynda, Stasiak, Karolina, Hermansson-Webb, Eve, Merry, Sally N., Cheek, Colleen, Lucassen, Mathijs, Lau, Ho Ming, Pollmuller, Britta, Hetrick, Sarah
Format: Artigo
Language:Inglês
Published: Frontiers Media S.A. 2017
Subjects:
Online Access:https://ncbi.nlm.nih.gov/pmc/articles/PMC5222787/
https://ncbi.nlm.nih.gov/pubmed/28119636
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyt.2016.00215
Tags: Add Tag
No Tags, Be the first to tag this record!