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How to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews

Objective: Games for health, including digital videogames and gaming-based approaches, are increasingly being used in health promotion research and practice. Recently published research has shown that videogames have significant potential to promote healthy behaviors among youth and adolescents. Yet...

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Bibliografiske detaljer
Udgivet i:Games Health J
Main Authors: Hall, Amanda K., Mercado, Rebeccah, Anderson-Lewis, Charkarra, Darville, Gabrielle, Bernhardt, Jay M.
Format: Artigo
Sprog:Inglês
Udgivet: Mary Ann Liebert, Inc. 2015
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC4675177/
https://ncbi.nlm.nih.gov/pubmed/26230046
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2015.0013
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