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Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games

Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents. Although best practice suggests that theory, health communication strategies, and game appeal are important characteristics...

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Detalles Bibliográficos
Publicado en:Cyberpsychol Behav Soc Netw
Main Authors: Alber, Julia M., Watson, Anna M., Barnett, Tracey E., Mercado, Rebeccah, Bernhardt, Jay M.
Formato: Artigo
Idioma:Inglês
Publicado: Mary Ann Liebert, Inc. 2015
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC4507086/
https://ncbi.nlm.nih.gov/pubmed/26167842
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/cyber.2015.0051
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