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Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games
Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents. Although best practice suggests that theory, health communication strategies, and game appeal are important characteristics...
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| Publicat a: | Cyberpsychol Behav Soc Netw |
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| Autors principals: | , , , , |
| Format: | Artigo |
| Idioma: | Inglês |
| Publicat: |
Mary Ann Liebert, Inc.
2015
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| Matèries: | |
| Accés en línia: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4507086/ https://ncbi.nlm.nih.gov/pubmed/26167842 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/cyber.2015.0051 |
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