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Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games

Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents. Although best practice suggests that theory, health communication strategies, and game appeal are important characteristics...

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Publicat a:Cyberpsychol Behav Soc Netw
Autors principals: Alber, Julia M., Watson, Anna M., Barnett, Tracey E., Mercado, Rebeccah, Bernhardt, Jay M.
Format: Artigo
Idioma:Inglês
Publicat: Mary Ann Liebert, Inc. 2015
Matèries:
Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC4507086/
https://ncbi.nlm.nih.gov/pubmed/26167842
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/cyber.2015.0051
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