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Robust High-Resolution Cloth Using Parallelism, History-Based Collisions and Accurate Friction

In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We a...

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Detalhes bibliográficos
Publicado no:IEEE Trans Vis Comput Graph
Main Authors: Selle, Andrew, Su, Jonathan, Irving, Geoffrey, Fedkiw, Ronald
Formato: Artigo
Idioma:Inglês
Publicado em: 2009
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC4629478/
https://ncbi.nlm.nih.gov/pubmed/19147895
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1109/TVCG.2008.79
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