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Robust High-Resolution Cloth Using Parallelism, History-Based Collisions and Accurate Friction
In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We a...
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Publicado no: | IEEE Trans Vis Comput Graph |
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Main Authors: | , , , |
Formato: | Artigo |
Idioma: | Inglês |
Publicado em: |
2009
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Assuntos: | |
Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC4629478/ https://ncbi.nlm.nih.gov/pubmed/19147895 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1109/TVCG.2008.79 |
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