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The effect of a novel video game on stroke knowledge of 9–10 year old low-income children

BACKGROUND AND PURPOSE: Improving actionable stroke knowledge of a witness or bystander, which in some cases are children, may improve response to an acute stroke event. METHODS: We used a quasi-experimental pretest (PT) post-test design to evaluate actionable stroke knowledge of 210 children aged 9...

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Detalhes bibliográficos
Main Authors: Williams, Olajide, Hecht, Mindy F., DeSorbo, Alexandra L., Huq, Saima, Noble, James M.
Formato: Artigo
Idioma:Inglês
Publicado em: 2014
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC4071768/
https://ncbi.nlm.nih.gov/pubmed/24481976
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1161/STROKEAHA.113.002906
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