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Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient

A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varying efficacy. Recently, virtual reality (VR) has been employed as a more sophisticated mirror therapy. Despite the advantages of VR over a conventional mirror, this approach has retained the use of the...

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Detalhes bibliográficos
Main Authors: Ortiz-Catalan, Max, Sander, Nichlas, Kristoffersen, Morten B., Håkansson, Bo, Brånemark, Rickard
Formato: Artigo
Idioma:Inglês
Publicado em: Frontiers Media S.A. 2014
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC3935120/
https://ncbi.nlm.nih.gov/pubmed/24616655
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fnins.2014.00024
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